Endless RPG Solo Tools for D&D2.15 - App Store
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Publisher Description
Endless RPG is a random map and adventure generator for Dungeons and Dragons 2024 and D&D 5e focusing on players who want to play as a solo player or in a small group without a dedicated Dungeon Master.
Endless RPG is not a game. It is a tool for generating random maps filled with encounters, traps, treasure, etc. It also has a fog-of-war discovery system, which is ideal for playing D&D solo or in a group as players. But Endless RPG does not roll the dice for you. It is a companion to D&D and can be used alongside other toolkits.
While the focus is on solo play and groups without a DM, Endless RPG includes DM tools that make it an excellent source of a quick map for side quests or even a primary map creator for a longer adventure.
*** PLAY D&D SOLO OR IN A GROUP WITHOUT A DM ***
The Random Dungeon Generator allows you to explore a randomly generated map through a fog-of-war discovery system with encounters, traps, tricks, and treasures displayed as you encounter them. This is perfect for solo play or groups without a dungeon master as you will get no hints of what is behind the next door. (Unless you cast Clairvoyance!)
Custom Dungeons allow you to pick the CR level, map type (cave, crypt, dungeon, tower, stronghold, etc.), a map theme (unholy, mystic, military, etc.), a primary and secondary enemy (orcs, undead, demons, etc.), and an overall difficulty level. You can also choose Quick Mission for a random location and enemy groups.
*** ENDLESS RPG AT A GLANCE ***
* Create random dungeons, caves, ruins, crypts, tombs, strongholds, and keeps along with map themes like military, mystic, unholy, or abandoned.
* Over 200 encounter types (orcs, goblins, etc.) including over 35 with creatures that can level in a class (fighter, thief, wizard, etc.)
* Quick missions will roll up a map with a random enemy in a random location
* Custom maps allow you to specify a primary enemy, a secondary enemy, and a boss enemy
* Quick Battle mode and Battle Map mode for keeping up with combat
* Supports D&D 2024 and 5e
*** UNIQUE ENCOUNTERS ***
The encounter system allows for multiple ways to enhance or modify creatures including:
* equipment such as weapons, armor and shields that can be modified further such as a chipped sword or well-balanced axe
* creature mods such as 7-legged spiders or ultra-large ogres
* creatures that level up in a class such as an orc pyromancer or goblin necromancer
*** QUICK BATTLE AND BATTLE MAPS FOR COMBAT MANAGEMENT ***
While Endless RPG is not intended to replace your favorite combat management app, it does have a few management tools to help combat run smoothly.
The Battle Map will zoom into the map and allow control over character and enemy placement. You can also easily deal out damage or heal combatants and even make quick notes on each member of combat. This is great for larger battles where placement can become crucial.
The Quick Battle system helps keep up with initiative and hit points without the zoomed-in map. It also allows custom notes on all combatants and is great for quicker battles.
The Defeat and Disable Encounter options will let you skip combat and either mark the encounter as dead or disabled in some other way -- such as bribing those unruly orcs or casting a charm spell on the goblins. This is great if you want to do your combat elsewhere.
*** DUNGEON MASTER SUPPORT ***
While Endless RPG is designed to allow solo or DM-less play, it does include a DM mode. This mode allows the DM to see the entire map and edit encounters and treasures. The map can also be shared via email, including a legend for the different encounters, traps, treasures, etc.
Version History * bug fixes 2.15 05/13/2025 * D&D 2024 support including monsters from the 2025 manual and advanced encounters that contain creatures that level up in a class. D&D 2024 treats 5e as an expansion that can be turned on and off in settings along with other 5e-supported expansions.
* New treasures from Tasha's Cauldron of Everything and Xanathar's Guide to Everything. These can be selected in the settings.
* Various bug fixes 2.14 04/10/2025 * New Quick Mission system for D&D
* New treasure distribution system for D&D to make items more consistent
* Tieflings and Goliaths have arrived 2.13 03/12/2025 New Encounters Mode
The custom encounters mode allows you to create encounters without creating a map. This allows more dynamic play for your own solo adventures and can aid DMs in generating quick encounters for their campaign. The new encounter mode also supports quickly generating treasure.
More Encounters Including Basic Encounters
Dozens of new encounters have been added including basic encounters. These encounters are good as secondary enemies to add to the dynamic.
For example, a primary enemy of goblins goes well with worgs, and along with a drow boss, you have a story of a drow elf raising a goblin army supplemented with worgs. 2.12 02/18/2025 --Evil mages have grown more powerful
--Mages are now their own group for choosing enemies
--Encounter descriptions now note if the encounter is alerted (+1 initiative) or prepared (+4 initiative) for your arrival
--More varied descriptions
--Bug fixes 2.11 01/18/2025 --Custom Dungeons now allow the choice of a boss type allowing for more flexibility. For example, you can now have goblins bullied into digging in a cave for a bugbear and its goblin allies.
--Undead have grown more powerful and necromancers are swarming the lands
--Custom map CR is now adjustable after a group is chosen but must stay within that group's CR range
--Fixed issue with sometimes not being able to walk through an ignored encounter
--Various other small bug fixes 2.10 12/19/2024 * Duergar have grown more powerful
* Rebalanced some advanced encounters
* Fixed bug with using random monster types while using the Pathfinder system
* Various other small bug fixes 2.09 12/04/2024 * Skeletons have grown more powerful
* Encounter difficulty no longer accounts for more than four characters in the party, which means the base encounter difficulty for a specific CR will always be the same. This means you can use a party spot for a non-character such as a druid companion without making encounters more difficulty
* Bug fixes 2.08 11/03/2024 * The Kuo-toa have grown bolder
* Monstrosities converted to new encounter system
* Maps can be exported via email while in DM mode
* Fixed various errors including an error choosing yuan-ti and kuo-toa for custom dungeons 2.07 10/22/2024 * Orcs have grown stronger
* New environmental effects
* New color coding for the battlemap to help differentiate the sides 2.06 10/02/2024 * Advanced Mercenaries have arrived in 5e
* More in-depth itemization for advanced encounters
* Bug fixes 2.0.5 09/21/2024 * Added map themes that include mystic, unholy, military, and other themes. There are 10 different map types with 40 unique combinations allowing you to create a webbed cave, unholy stronghold, mystic tower, military keep, dungeon jail, etc.
* Fixed an issue that was blocking proper error tracking 2.0.4 09/14/2024 * New dungeon map that is smaller than the previous map. There are now two dungeons, the larger of which having a (L) next to its name.
* New tomb map. This map is similar to the crypt but smaller. 2.0.3 09/07/2024 * New maps and map sizes. You can now choose a cavern (small cave), keep (small tower), outpost (tiny map) or fortress (smaller stronghold).
* Bandits have gained additional classes
* Fixed bug allowing the battle map to be entered when there are no party members
* Fixed bug displaying trap information when there are no party members
* Increased bug tracking and fixed a syncing issue 2.0.2 08/31/2024 * Ashfang Goblins have been spotted roaming the woods at night and inhabiting nearby caverns. The Ashfang Goblins are a powerful goblin tribe. 2.0.1 08/26/2024 It's a whole new Endless RPG!
Endless RPG 2.0 is essentially a sequel to the random map generator with changes and new features spread across the entire app, but by packaging it as an update to the original, there is no need for existing users to re-purchase the app.
The 2.0 upgrade re-imagines how many features work including how maps are created and how characters interact with doors, traps and other objects. The emphasis is on allowing players to experience the adventure without the need for a dedicated dungeon master. The new map design uses hand-crafted maps with random elements and additions to bring the exploration of a roguelike together with more intentional map design.
Old maps should update and still be playable after the update. However, because of the amount of changes, it is recommended to finish any current maps before installing the update.
* A few bug fixes have been added to this version 2.0.0a 08/20/2024 It's a whole new Endless RPG!
Endless RPG 2.0 is essentially a sequel to the random map generator with changes and new features spread across the entire app, but by packaging it as an update to the original, there is no need for existing users to re-purchase the app.
The 2.0 upgrade re-imagines how many features work including how maps are created and how characters interact with doors, traps and other objects. The emphasis is on allowing players to experience the adventure without the need for a dedicated dungeon master. The new map design uses hand-crafted maps with random elements and additions to bring the exploration of a roguelike together with more intentional map design.
Old maps should update and still be playable after the update. However, because of the amount of changes, it is recommended to finish any current maps before installing the update. 2.0 08/17/2024 * Fixed an issue with treasure not spawning when it should on certain map types. 1.18 04/06/2020 * Events, Encounters and Treasures can be created on the same square. This allows game masters more creativity in customization.
* Bug fixes 1.17 02/04/2020 * bug fixes 1.16 01/12/2020 This is the "DM" Update with a lot of new features for dungeon masters and a few cool tools for players. Many of these features are available in DM Mode.
* Save up to 4 maps to support simultaneous adventures
* More map customization options including how many target encounters and the toughness of the final encounter
* Add, Edit, Move or Delete Encounters and Treasures including custom items and monsters and adding notes to monsters
* Edit the encounter text
* Move or Delete Traps and Events
* Move, Delete or Rotate many of the objects on the map
* Add a limited amount of objects to the map
* Add messages to the map that can be triggered from a variable distance. This is useful for adding custom events, traps, etc!
* Various bug fixes 1.15 01/07/2020 * Towers! You can now generate adventures in towers that have multiple levels and may have caves or dungeons beneath them.
* More efficiency and variety in how areas are built
* As with many builds, some things added won't be told so that you can discover them yourself!
Note on Towers: The tower builds are special in that they are either 2 level towers with something below them, so from where you enter you can explore both up and down, or they have three levels. In the case of three level towers, the middle staircase allows you to continue up to the top or back down to the first floor. This ensures the maps fit together well. 1.14 11/22/2019 * This minor update fixes a few issues with graphics introduced with the Tome of Foes release 1.13 10/02/2019 * The Tomb of Foes added for D&D 5e. This update brings a good chunk of Tomb of Foes and really adds to the variety of encounters available. The Tomb of Foes can be enabled in the app settings.
* NPCs from the Game Mastery Guide have been added allowing groups for cultists, bandits, mercenaries, necromancers, etc. These NPCs are added to the default baseline encounters and do not need to be selected in settings.
* New streamlined UI will get you into and out of quick missions faster. The new UI makes it easy to create a custom map and should be easier to use on smaller devices.
* The dice roller should work throughout the app when in a map.
* Various new content and bug fixes to go along with the bigger features. 1.12 09/28/2019 * Quest Goal / Boss Encounters will now be marked as such. This requested feature allows you to know when you are fighting the 'final boss' encounter or opening the 'quest goal' treasure chest. This is useful for groups roleplaying their own adventures using the app as a helper to do the heavy lifting of randomly generating dungeons.
* Faster dungeon building! 1.11 03/26/2019
About Endless RPG Solo Tools for D&D
The company that develops Endless RPG Solo Tools for D&D is Daniel Nations. The latest version released by its developer is 2.15.
To install Endless RPG Solo Tools for D&D on your iOS device, just click the green Continue To App button above to start the installation process. The app is listed on our website since 2026-10-14 and was downloaded 0 times. We have already checked if the download link is safe, however for your own protection we recommend that you scan the downloaded app with your antivirus. Your antivirus may detect the Endless RPG Solo Tools for D&D as malware if the download link is broken.
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Version History
version 2.15
posted on 2026-10-14
Version History * bug fixes 2.15 05/13/2025 * D&D 2024 support including monsters from the 2025 manual and advanced encounters that contain creatures that level up in a class. D&D 2024 treats 5e as an expansion that can be turned on and off in settings along with other 5e-supported expansions.
* New treasures from Tasha's Cauldron of Everything and Xanathar's Guide to Everything. These can be selected in the settings.
* Various bug fixes 2.14 04/10/2025 * New Quick Mission system for D&D
* New treasure distribution system for D&D to make items more consistent
* Tieflings and Goliaths have arrived 2.13 03/12/2025 New Encounters Mode
The custom encounters mode allows you to create encounters without creating a map. This allows more dynamic play for your own solo adventures and can aid DMs in generating quick encounters for their campaign. The new encounter mode also supports quickly generating treasure.
More Encounters Including Basic Encounters
Dozens of new encounters have been added including basic encounters. These encounters are good as secondary enemies to add to the dynamic.
For example, a primary enemy of goblins goes well with worgs, and along with a drow boss, you have a story of a drow elf raising a goblin army supplemented with worgs. 2.12 02/18/2025 --Evil mages have grown more powerful
--Mages are now their own group for choosing enemies
--Encounter descriptions now note if the encounter is alerted (+1 initiative) or prepared (+4 initiative) for your arrival
--More varied descriptions
--Bug fixes 2.11 01/18/2025 --Custom Dungeons now allow the choice of a boss type allowing for more flexibility. For example, you can now have goblins bullied into digging in a cave for a bugbear and its goblin allies.
--Undead have grown more powerful and necromancers are swarming the lands
--Custom map CR is now adjustable after a group is chosen but must stay within that group's CR range
--Fixed issue with sometimes not being able to walk through an ignored encounter
--Various other small bug fixes 2.10 12/19/2024 * Duergar have grown more powerful
* Rebalanced some advanced encounters
* Fixed bug with using random monster types while using the Pathfinder system
* Various other small bug fixes 2.09 12/04/2024 * Skeletons have grown more powerful
* Encounter difficulty no longer accounts for more than four characters in the party, which means the base encounter difficulty for a specific CR will always be the same. This means you can use a party spot for a non-character such as a druid companion without making encounters more difficulty
* Bug fixes 2.08 11/03/2024 * The Kuo-toa have grown bolder
* Monstrosities converted to new encounter system
* Maps can be exported via email while in DM mode
* Fixed various errors including an error choosing yuan-ti and kuo-toa for custom dungeons 2.07 10/22/2024 * Orcs have grown stronger
* New environmental effects
* New color coding for the battlemap to help differentiate the sides 2.06 10/02/2024 * Advanced Mercenaries have arrived in 5e
* More in-depth itemization for advanced encounters
* Bug fixes 2.0.5 09/21/2024 * Added map themes that include mystic, unholy, military, and other themes. There are 10 different map types with 40 unique combinations allowing you to create a webbed cave, unholy stronghold, mystic tower, military keep, dungeon jail, etc.
* Fixed an issue that was blocking proper error tracking 2.0.4 09/14/2024 * New dungeon map that is smaller than the previous map. There are now two dungeons, the larger of which having a (L) next to its name.
* New tomb map. This map is similar to the crypt but smaller. 2.0.3 09/07/2024 * New maps and map sizes. You can now choose a cavern (small cave), keep (small tower), outpost (tiny map) or fortress (smaller stronghold).
* Bandits have gained additional classes
* Fixed bug allowing the battle map to be entered when there are no party members
* Fixed bug displaying trap information when there are no party members
* Increased bug tracking and fixed a syncing issue 2.0.2 08/31/2024 * Ashfang Goblins have been spotted roaming the woods at night and inhabiting nearby caverns. The Ashfang Goblins are a powerful goblin tribe. 2.0.1 08/26/2024 It's a whole new Endless RPG!
Endless RPG 2.0 is essentially a sequel to the random map generator with changes and new features spread across the entire app, but by packaging it as an update to the original, there is no need for existing users to re-purchase the app.
The 2.0 upgrade re-imagines how many features work including how maps are created and how characters interact with doors, traps and other objects. The emphasis is on allowing players to experience the adventure without the need for a dedicated dungeon master. The new map design uses hand-crafted maps with random elements and additions to bring the exploration of a roguelike together with more intentional map design.
Old maps should update and still be playable after the update. However, because of the amount of changes, it is recommended to finish any current maps before installing the update.
* A few bug fixes have been added to this version 2.0.0a 08/20/2024 It's a whole new Endless RPG!
Endless RPG 2.0 is essentially a sequel to the random map generator with changes and new features spread across the entire app, but by packaging it as an update to the original, there is no need for existing users to re-purchase the app.
The 2.0 upgrade re-imagines how many features work including how maps are created and how characters interact with doors, traps and other objects. The emphasis is on allowing players to experience the adventure without the need for a dedicated dungeon master. The new map design uses hand-crafted maps with random elements and additions to bring the exploration of a roguelike together with more intentional map design.
Old maps should update and still be playable after the update. However, because of the amount of changes, it is recommended to finish any current maps before installing the update. 2.0 08/17/2024 * Fixed an issue with treasure not spawning when it should on certain map types. 1.18 04/06/2020 * Events, Encounters and Treasures can be created on the same square. This allows game masters more creativity in customization.
* Bug fixes 1.17 02/04/2020 * bug fixes 1.16 01/12/2020 This is the "DM" Update with a lot of new features for dungeon masters and a few cool tools for players. Many of these features are available in DM Mode.
* Save up to 4 maps to support simultaneous adventures
* More map customization options including how many target encounters and the toughness of the final encounter
* Add, Edit, Move or Delete Encounters and Treasures including custom items and monsters and adding notes to monsters
* Edit the encounter text
* Move or Delete Traps and Events
* Move, Delete or Rotate many of the objects on the map
* Add a limited amount of objects to the map
* Add messages to the map that can be triggered from a variable distance. This is useful for adding custom events, traps, etc!
* Various bug fixes 1.15 01/07/2020 * Towers! You can now generate adventures in towers that have multiple levels and may have caves or dungeons beneath them.
* More efficiency and variety in how areas are built
* As with many builds, some things added won't be told so that you can discover them yourself!
Note on Towers: The tower builds are special in that they are either 2 level towers with something below them, so from where you enter you can explore both up and down, or they have three levels. In the case of three level towers, the middle staircase allows you to continue up to the top or back down to the first floor. This ensures the maps fit together well. 1.14 11/22/2019 * This minor update fixes a few issues with graphics introduced with the Tome of Foes release 1.13 10/02/2019 * The Tomb of Foes added for D&D 5e. This update brings a good chunk of Tomb of Foes and really adds to the variety of encounters available. The Tomb of Foes can be enabled in the app settings.
* NPCs from the Game Mastery Guide have been added allowing groups for cultists, bandits, mercenaries, necromancers, etc. These NPCs are added to the default baseline encounters and do not need to be selected in settings.
* New streamlined UI will get you into and out of quick missions faster. The new UI makes it easy to create a custom map and should be easier to use on smaller devices.
* The dice roller should work throughout the app when in a map.
* Various new content and bug fixes to go along with the bigger features. 1.12 09/28/2019 * Quest Goal / Boss Encounters will now be marked as such. This requested feature allows you to know when you are fighting the 'final boss' encounter or opening the 'quest goal' treasure chest. This is useful for groups roleplaying their own adventures using the app as a helper to do the heavy lifting of randomly generating dungeons.
* Faster dungeon building! 1.11 03/26/2019
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